PORTFOLIO
Nur Farhana
CHARACTER MODEL: BUNNY GIRL
This project was created in Maya with hair sculpted in zbrush. All textures were made using substance painter and rendered using redshift.
CHARACTER SCULP: CROCODILE
This project was sculpted and posed in zbrush. Textured in substance painter. It was then brought into Maya to be rendered in Redshift.
CHARACTER MODEL: PIRATE GIRL
BODY RIG TEST: PIRATE GIRL
PIRATE GIRL POSED
This project was created in Maya. All textures were made using substance painter and rendered using arnold.
CHARACTER MODEL: NANA
BODY & CUSTOM FACIAL RIG
RUNCYCLE
This project was created in Maya and textured using substance painter and photoshop. Rendered in Arnold Renderer.
CHARACTER MODEL: LITTLE WING
BODY & CUSTOM FACIAL RIG
CUSTOM RIG WITH CAKE CONSTRAINT
RUNCYCLE
This project was created in Maya and textured using substance painter and photoshop. Rendered in Arnold Renderer.
CHARACTER SCULP: MONSTER
This project was first made in Maya before being brought into zbrush for detailed sculpting of horns, skin and clothes wrinkles.
PERSONAL PROJECT: YOKAI ADVENTURES!
Modeled and animated in Maya. Textured using arnold shaders and rendered using Arnold.
CHARACTER MODEL: LOW-POLY BUNNY
CHARACTER MODEL: LOW-POLY CAMPFIRE
CHARACTER MODEL: LOW-POLY PLANT CREATURE
CHARACTER MODEL: LOW-POLY ROBOT
CHARACTER MODEL: LOW-POLY GIRL
All low-poly models were part of a game project. Made in Maya with handpainted textures made using photoshop and substance painter.
ENVIRONMENT: PIRATE SHIP BACKDROP

Viewport

Wireframe
This environment was a small environment for a character design project. Made in Maya and textured in Substance Painter.
ENVIRONMENT: HOUSE IN THE WOODS
This environment was an environment made for a 3D Production class. Made in Maya and textured in Substance Painter.
GAME ENVIRONMENT: MAGIC SHOP
GAME ENVIRONMENT: MAGIC SHOP
GAME ENVIRONMENT: MAGIC SHOP
GAME ENVIRONMENT: MAGIC SHOP
GAME ENVIRONMENT: MAGIC SHOP
All game environment models were low poly environments as part of a game project. Made in Maya with handpainted textures made using photoshop and substance painter.
VFX
SPAGHETTI NO SAUCE
Everything made in Houdini.
RUN!
VFX in Houdini,Rendered in Redshift
Character Model and Animations from Maximo
City Model by abhayexe on Sketchfab
- Had to convert all GLB textures to Redshift textures on my own using my own plug-ins
Fish Upon A Star (Teaser)
This is a 2D animated short film made in my fourth year at NTU, still a work in progress to be released in August 2026. My roles in the film were the director,character animator and publicity.
Sentosa Heritage
Worked as an assistant colourist using Adobe Animate for Sproud's Sentosa Heritage short film.
Scaly Situation
A school project spreading awareness on MRT etiquette with a fun twist of a rude influencer slowly turning into a dinosaur everytime they are breaching etiquette. My role in this project include animation assistant, background artist and colourist.
GEM Explainer Video
A commission to animate certain segments of an explainer video for NTU's GEM Discoverer Program.
Experimental Film: Crunch Hour
An experimental film made in my first year at NTU exploring the story of a office worker after hours using multiple mediums including stop-motion,live-action film,2D animation and 3D animation. My role in this project was the director,animator,compositor,sound designer and videographer.
Animation Studies
Character Designs

Engineer Character Turnaround

Engineer Expression Sheet

Robot Assistant Character Turnaround

Robot Assistant Expression Sheet

Nana Character Turnaround

Little Wing Character Turnaround

Seamstress Character Turnaround

Seamstress Expression Sheet
Environment Design

Hut Design

Hut Exploration
3D Studies
Art Studies

Lighting Study

Values Study

Colour Study

Material Study

Film Study

Clothing Study

Skull Lighting Study

Anatomy Study

EMAIL [email protected]
LINKEDIN www.linkedin.com/in/nurfarha
SOFTWARES

Maya

Blender

3DS Max

Zbrush

Redshift

Vray

Nuke

Houdini

Substance

Adobe Suite

TVPaint

Toon Boom
PROGRAMMING LANGUAGES
HTML, CSS
Python
Java
C++
ABOUT ME
Hi! I’m a 3D generalist with a focus in skills of modeling,texturing, rigging,sculpting and rendering while being familiar with the 2D and 3D animation pipeline. I also have experience in conceptualisation, illustration and know a bit of programming!My hobbies include life drawing,urban sketching and collecting collectibles! Some of my favourite animated films include Shrek 2,Howl's Moving Castle and Coraline. Some games I am currently enjoying are Pokemon Games(Omega Ruby, Sun, X), Genshin Impact and Cookie Run Kingdom.
EDUCATION
2022-2026
Nanyang Technological University
Bachelor of Fine Arts (Animation)
Minor in Computing & Data Analytics2019-2022
Singapore Polytechnic
Diploma in Digital Animation
WORK EXPERIENCEMay 2025-July 2025
3D Design Intern, NEONJuly 2024-Sept 2024
Animator & Editor, Nanyang Technological UniversityJuly 2022
Colourist Assistant, SproudSept 2021-Feb 2022
Animation Intern, Invade























































